Episode 22 guest Jason Brick returns to discuss his new book There I Was When Nothing Happened, coming to Kickstarter February 22. The book is […]
Author: Brodeur
Why We Game: Rico Corazon
Former special education instructor, Rico Corazon, preaches the value of tabletop roleplaying games as a therapeutic tool. Initially pitching Dungeons & Dragons as an after-school […]
Why Wee Game: The Fantasy is 40. Plus, Hot Goss…
We talk forty years of the Fantasy Shop and some hot goss drops. Dave Wallace joins us to espouse the eternal importance of making new […]
Why We Game: Jon Cleaves
Jon Cleaves is the CEO and Lead Designer of DGS Games. He was first exposed to the hobby with a classic chit and silhouette game […]
Why We Game: Jim Pinto
Jim Pinto is a twenty-year veteran of the gaming industry. He served several years as Art Director at Alderac Entertainment Group (AEG) simultaneously overseeing collectible […]
Why We Game: John Perks 2
John Perks, buyer and holistic manager of the Fantasy Shop Inc., is back. We talk supply chain impacts in gaming. Are they in the past […]
Why We Game: Alex Kammer
Alex Kammer does a lot. From writing legal documents, to freelance RPG writing, to being an owner of True Dungeon, and running muddy obstacle courses. […]
Why We Game: Morgan Weeks
Morgan Weeks is a writer, a developer, and an editor, but his passion lies in design. Specifically, how a game’s mechanics are essential to communicating […]
Why We Game: Seppy Yoon
Seppy Yoon is the chief game designer at Fight in a Box. They create titles that celebrate rambunctious fun. Seppy believes the purpose of games […]
Why We Game: GameHole Con VIII Special
This episode provides some cursory coverage of GameHole Con VIII. Admittedly I spent more time attending seminars than getting sound bites, so this episode is […]